ziehen

20,000 Leagues

UX/UI

Role

Interaction Design,
User Interface Design,
Sound Design

Year

2018

Client

DHBW Ravensburg

Challenge

How can classical literature inspire its former fascination in a young audience as a digital medium? To answer this question, the novel by the French author Jules Vernes "20,000 Leagues Under the Sea" was reimagined as an interactive graphic novel.

Approach

Animated

illustrations

and

interactive

moments

create

an

enhanced

reading

experience

that

is

intended

to

support

the

reader

while

they

immerse

themselves

in

a

fascinating

underwater

world.

Startbildschirm, Graphic Novel

All the illustrations are hand drawn and have been digitally colored.

At certain points, we included interactions to bring the characters to life and keep readers involved in the plot. 

By clicking on the tooltip icon, the user receives help on available interaction.

Outcome

The interactive graphic novel “20,000 Miles” uses the possibilities of digital technology such as tilt sensors and touch gestures to enhance the readers experience. The screen consists mostly of picture-in-picture elements instead of a more traditional comic layout. In order to not interfere with the flow of reading, we consciously include sounds, animations and interactions at specific moments in the novel.

Contact

Interested

in

working

together?

Just send me a message. I am always looking for new projects and collaborations.